Discover hands-on learning modules across design, electronics, and communication.
View All ModulesA semester- or year-long course immerses students in the design process through 20–30 interactive sessions. Each session takes a fresh approach, breaking away from traditional teaching methods. Concepts of engineering and design are introduced through engaging videos and an adventure-based comic series. Students then apply their learning in the Zero2Maker Lab, working on hands-on projects under the guidance of trained mentors.
A specially designed maker space that enables hands-on learning through projects while remaining affordable. Equipped with a 3D printer, electronic modules, tools, and consumables, the lab provides essential support for the course.
Engaging, concise videos that introduce topics in a simple, practical way—focusing on sparking students' curiosity rather than deep theoretical lessons.
An adventure-based series that presents engineering concepts from a real-world application perspective. These workbooks also include exercises for students to complete both at home and in class with their mentors.
Designed for non-STEM teachers, this training equips educators with the technical knowledge and confidence needed to mentor students, making it accessible to anyone interested in becoming a Maker Mentor in schools.
Think visually, use manual and Computer Aided Design to create 3D Models of physical objects.
Learn the basics of circuits and use microcontrollers and electronic devices to create smart products and toys.
Write programs for microcontroller systems to create magic. Learn logic, syntax, and algorithm through fun projects.
Leverage empathy as a tool to identify challenges and learn to ideate to create delightful solutions.
Prototype your ideas into physical products through multiple technical disciplines and digital fabrication tools like 3D printers.
Communicate your ideas effectively and build self-confidence as you learn storytelling, movie-making, and pitching skills.