Creating
Tomorrow's
Innovators &
Entrepreneurs

Through Zero2Maker programs that was developed over a decade of research at MIT, ASB, and ENCube Labs, we are transforming the way kids learn, with hands-on experiences that spark creativity and develop future-ready skills.
About Zero2Maker

Zero2Maker is dedicated to empowering

the next generation of young innovators. We provide an engaging platform for kids to explore creativity, experiment with problem-solving, and build practical skills through hands-on technology experiences.

Our Mission:

To spark curiosity and hands-on engagement in young minds by offering real-world, creative, and collaborative learning experiences.

Our Vision:

We believe every child deserves the tools and opportunities to invent, innovate, and shape the future with confidence and creativity.

PAST COLLABORATIONS

Ashoka Fulbright MHSW Schneider
BGCA Dolton NCDE RAYS
IIT Palakkad Workshop17 RYSE Phillips
Dayananda Sagar Pratt & Whitney Cristina Noble World Affairs
Popular Modules
Explore the Zero2Maker Core Modules

Discover hands-on learning modules across design, electronics, and communication.

View All Modules
Extended Course
Explore the Zero2Maker Extended Course

A semester- or year-long course immerses students in the design process through 20–30 interactive sessions. Each session takes a fresh approach, breaking away from traditional teaching methods. Concepts of engineering and design are introduced through engaging videos and an adventure-based comic series. Students then apply their learning in the Zero2Maker Lab, working on hands-on projects under the guidance of trained mentors.

Zero2Maker Lab

A specially designed maker space that enables hands-on learning through projects while remaining affordable. Equipped with a 3D printer, electronic modules, tools, and consumables, the lab provides essential support for the course.

Instructional Videos

Engaging, concise videos that introduce topics in a simple, practical way—focusing on sparking students' curiosity rather than deep theoretical lessons.

Comic Workbooks

An adventure-based series that presents engineering concepts from a real-world application perspective. These workbooks also include exercises for students to complete both at home and in class with their mentors.

Mentor Training

Designed for non-STEM teachers, this training equips educators with the technical knowledge and confidence needed to mentor students, making it accessible to anyone interested in becoming a Maker Mentor in schools.

PRIMARY TOPICS COVERED

Extended Course Overview

Physical Design

Think visually, use manual and Computer Aided Design to create 3D Models of physical objects.

Electronic System Design

Learn the basics of circuits and use microcontrollers and electronic devices to create smart products and toys.

Logic Design

Write programs for microcontroller systems to create magic. Learn logic, syntax, and algorithm through fun projects.

User Centric Design

Leverage empathy as a tool to identify challenges and learn to ideate to create delightful solutions.

Digital Fabrication

Prototype your ideas into physical products through multiple technical disciplines and digital fabrication tools like 3D printers.

Presentation

Communicate your ideas effectively and build self-confidence as you learn storytelling, movie-making, and pitching skills.